
Built by someone who has
delivered "anyone can use it"
to the field.
No matter how much you tweak CAD renders, they stay in the realm of CG. Pushing for higher quality requires Lumion or V-Ray — expensive, hundreds of hours to learn. Outsourcing costs tens of thousands of yen per image, with days of turnaround. Image generation AI is fast, but windows multiply and walls disappear. Speed and accuracy have always been a tradeoff.
I've experienced all of this firsthand.
I have designed homes and residential projects both in Japan and abroad. As a new-business sales rep for residential CAD, I led all 6 major home builders to adopt it. Over 12 years I ran 3,800 client design consultations with a 60% close rate, and systematized what I learned into the "6 Principles of Design That Sells."
Internationally, I've worked on residential design in Lithuania, led the winning entry for the Baltic Pavilion at Osaka-Kansai Expo (as Japan's lead construction producer), and designed/conceptualized Universal Home's 30th anniversary product "Novel" (Kids Design Award 2025 Chairman's Special Award), among other product development achievements.
In the late 1990s, rendering was the exclusive domain of million-yen workstations and specialists. In that era, I delivered "one-click rendering CAD for anyone" to home builder sales reps and changed the industry's conventional wisdom.
Today's situation is the same. Only one thing is different. Back then, I lowered quality slightly to make it usable for everyone. This time, I've raised quality while making it usable for everyone.
Zero learning curve, usable by anyone — new hires, office staff — affordably producing quality that surpasses high-end rendering software. I kept developing to solve all of this, and real shot is the result.











































